Which items are actually worth carrying?
Pick two cities. This checks every tradable item in the game, applies the non-premium tax and fees, and ranks what's left. Prices are per single unit.
The scanner calls the data project directly. If your browser blocks that request, put a proxy in front of it and paste the address here — the full API URL gets appended to whatever you type.
| Item | Method | Buy | Sell | Profit | Return | Age |
|---|
How this works
Albion doesn't publish market prices. Everything here comes from the Albion Online Data Project, a community service fed by players running a data client. When someone opens a market window in-game, those prices get uploaded. That's the only source there is.
The scanner splits the item list into batches and requests each one, because the API caps a single request at 4,096 characters of URL. A full scan is a handful of calls, run in sequence to stay well inside the rate limit.
The two methods
- Instant — you buy from the cheapest sell order and sell straight into the highest buy order. No setup fee, it fills immediately, but you pay the spread. Only the 8% sales tax applies.
- Orders — you place a buy order and later a sell order. Better prices, but you pay a 2.5% setup fee on each, plus the 8% tax, and neither order is guaranteed to fill.
The fees, for a non-premium account
Premium would halve the tax to 4%. Everything on this page assumes you don't have it.
What gets filtered out
Most of what the API returns is unusable, and a scanner that shows it all is worse than useless. A row is dropped when:
- The price is zero. That means no data, not a free item. It's the single most common mistake in tools like this.
- The quote is stale. Anything older than the age limit is dropped, because a price nobody has confirmed in days is a rumour.
- The item is too cheap to matter. Below a few hundred silver, one stray order distorts everything.
- The return is implausible. A 40,000% margin isn't an opportunity, it's a broken quote or an abandoned lowball order. Those are hidden by default.
If nothing loads
The scanner calls the data project straight from your browser. Some browsers refuse to read a response from another domain unless that domain explicitly permits it, and the data project does not control what your browser allows. When that happens you'll see a connection blocked message rather than results.
The fix is a proxy: a small script on your own domain that fetches the API and hands the answer back. Because it lives on the same domain as this page, the browser is satisfied. Open Connection settings and paste its address. Everything else works unchanged.
What this cannot tell you
Whether the trade will actually happen. The scanner sees a snapshot of two order books. It doesn't know how deep they are, so a listing may be a single unit rather than a stack. It doesn't know whether your buy order will ever fill. And it has no view of the road between the two cities, which is where the silver is really lost.
Treat the list as a shortlist to verify in-game, never as instructions.
Unofficial fan tool, not affiliated with or endorsed by Sandbox Interactive GmbH. Fee rates come from the Albion Online Wiki and can change between patches. Prices are supplied by The Albion Online Data Project and are only as fresh as the last player upload. How we build these.