What is worth enchanting, and what you should just buy.
Pick a server. This checks every enchantable item in all six cities, prices the runes, souls and relics beside it, and ranks what actually turns a profit. Everything happens in one city — no travel.
The scanner calls the data project directly. If your browser blocks that, put a proxy on your own domain in front of it and paste the address here.
| Item | City | Fragments | Input | Fragments | Sells for | Profit | Return | Volume | Age |
|---|
How enchanting works
Enchanting raises an item's power by one step at a time. You take a base item and feed it fragments of the same tier at an Artifact Foundry, which exists in every city. There is no silver fee — only the fragments.
You cannot skip a step. A T4.0 axe must become T4.1 before it can become T4.2. But you can start anywhere: buying a T4.2 off the market and pushing it to T4.3 is a single relic step, and often the cheaper route. This scanner treats each step as its own trade and ranks them separately.
How many fragments
The count depends only on the slot, not the recipe:
Tier X gear takes Tier X fragments. A Master's Claymore is T6 and two-handed, so it takes 384 T6 runes to reach 6.1, then 384 T6 souls for 6.2, then 384 T6 relics for 6.3.
These are the numbers after the Queen update, which doubled them. Plenty of older guides and calculators still quote the halved figures. If a tool tells you a bag needs 24 relics, it is reading a table from before the change — the real answer is 192.
A worked example
A Master's Bag at 6.2 needs 192 relics to reach 6.3. At a typical Bridgewatch price of about 3,486 silver a relic, that is 669,312 silver in fragments alone — before you have even bought the bag.
A Master's Bag 6.3 sells for roughly 241,000. The relics cost nearly three times what the finished bag is worth. Even if somebody handed you the 6.2 bag for free, the trade would lose about 448,000 silver.
That is not a quirk of one item. It is the ordinary shape of high-tier enchanting, and it is why the flag below matters more than any profit column.
The question this really answers
Not "can I enchant this" — you always can. The question is whether enchanting beats simply buying the enchanted item off the market. Often it doesn't. Relics are expensive, and at high tiers the fragments can cost more than the finished weapon.
Every row is checked both ways. When the market sells the result cheaper than the fragments cost, the row is flagged cheaper to buy and kept out of the profitable list. That flag is the most useful thing here.
Everything in one city
The base item, the fragments, and the sale all happen in the same city. No hauling, no Travel Planner, no risk on the road. The scanner checks all six cities — Bridgewatch, Martlock, Fort Sterling, Lymhurst, Thetford and Caerleon — and reports the city where each enchant pays best.
The two methods
- Instant — buy the input and fragments from the cheapest sell orders, sell the result straight into the highest buy order. Fills immediately. No setup fee, only the 8% sales tax.
- Orders — place buy orders for everything, then a sell order for the result. Better prices, but a 2.5% setup fee on each order plus the 8% tax, and nothing is guaranteed to fill.
All figures assume no Premium. Premium would halve the sales tax to 4%.
Why volume matters more than margin
A 500,000 silver profit on an item that sells twice a week is not a good trade — your silver sits frozen in an unsold listing while someone else's smaller, faster flip compounds. The volume column shows average units sold per day in that city, from the data project's history.
Volume is fetched only for the top hundred profitable enchants, because pulling history for every item would take minutes and tell you nothing about the rows you'll never trade.
Where these numbers come from
Prices and volume come from the Albion Online Data Project, a community service fed by players running a data client. Albion publishes nothing itself. Quiet cities and rare items go stale fastest, so the age column is worth reading.
The fragment counts and the step order come from the Albion Online Wiki, cross-checked against the individual rune, soul and relic pages and confirmed against the Artifact Foundry window in-game. They changed once already — the Queen update doubled them — and could change again. Some artifact and Avalonian items may deviate from the standard slot counts. The foundry always shows the true requirement before you click Enchant; check it there before committing serious silver.
What gets filtered out
- Zero prices. A zero means no data, not a free item. It is the most common mistake in tools like this.
- Stale quotes. Older than a day, and nobody has confirmed the price.
- Implausible returns. A 40,000% margin is a broken quote or an abandoned lowball order, not an opportunity.
- Missing fragments. If the runes have no price in that city, the enchant cannot be costed, so it is not shown.
If nothing loads
The scanner calls the data project straight from your browser. Some browsers refuse to read a response from another domain unless that domain permits it. When that happens you'll see a connection blocked message. The fix is a small proxy on your own domain — open Connection settings and paste its address.
The other half of the loop
This tool tells you what to make. The Albion market scanner tells you what to carry — which items are worth buying in one city and selling in another, once the tax, the fees and the Travel Planner have taken their cut.
Unofficial fan tool, not affiliated with or endorsed by Sandbox Interactive GmbH. Fragment counts, step order and fee rates come from the Albion Online Wiki and can change between patches. Prices and volume are supplied by The Albion Online Data Project and are only as fresh as the last player upload. How we build these.